To request a class or for more information, please send me an email at jordan [dot] pelovitz [at] gmail.com!

Available courses;

Intro to 3D

Introduction to 3D Modeling [10 hours, 5 classes]

This course introduces students to the basic principles of 3D modeling, such as how to navigate in 3D space, what 3D models are made out of, and how to create simple forms and objects. The software used will be Sketchup, a free program that is excellent for beginners and professionals alike. Students will learn the ins and outs of the program, from basic techniques to advanced modeling concepts. 

Learning Objectives

Students will learn how to be comfortable thinking and working in 3D virtual space. They will also learn foundational modeling techniques and concepts that can be used to create geometry in Sketchup as well as other programs.

Required Materials:

A free copy of Sketchup

A CAD-capable laptop or desktop. The computer must have a discrete graphics chip or a very new (last three years) onboard graphics chip.

A three button (minimum) mouse.

Learning Outcomes:

At the end of this class, students will be able to construct simple to complex geometry using Sketchup, including a simple dice, a robot, and an architectural house. They will be able to comfortably control the camera and turn simple drawings into 3D models.

Class Resources

Product Design

3D Modeling for Product Design [10 hours, 5 classes]

This course will introduce students to NURBS based modeling using Rhinoceros 3D , an inexpensive-but-powerful tool used by professionals in the industrial design and engineering fields. This is an advanced course that also goes into detail regarding production considerations, protoyping, and design theory. Students will learn at least part of what is necessary when creating CAD models that are ready for production or 3D printing. 

Learning Objectives

Students will learn what it takes to build a model for a production environment, where the end result may be used as a mold or prototype. They will learn the same modeling techniques used by professional product designers in the engineering and industrial design fields.

Required Materials:

A free demo of Rhinoceros 3D

A CAD-capable laptop or desktop. The computer must have a discrete graphics chip or a very new (last three years) onboard graphics chip.

A three button (minimum) mouse.

Learning Outcomes:

At the end of this class, students will be able to construct simple to complex geometry using Rhinoceros 3D, and will have an understanding of the following concepts; mold direction, draft, tolerances, and print orientation.

 

3d for games

3D Modeling for Games [10 hours, 5 classes]

This course will introduce students to polygon and subdivision based modeling using modo. This is another advanced course where students will learn some of the theory behind how real-time game engines work, and the modeling tools and considerations that an artist has to take into account when developing models for use in a video game or interactive environment. 

Learning Objectives

 Students will learn what it takes to build a model for real-time display. They will also learn advanced modeling techniques that can be applied to both video games and real-world products. Some advanced topics include texturing, normal map baking, and basic animation. The class will end with students importing static models into a real-time game engine.

Required Materials:

A free demo of modo

An image editing program such as Photoshop.

A CAD-capable laptop or desktop. The computer must have a discrete graphics chip or a very new (last three years) onboard graphics chip.

A three button (minimum) mouse.

Learning Outcomes:

At the end of this class, students will be able to construct simple to complex geometry using modo, and will have an understanding of the following concepts; poly flow, UV unwrapping, texture creation, modeling efficiency, and the relationship between polygon and subdivision modeling.